Interactive presentation using the user as a controller. Video presentation starts when a user has been recognized by the camera. The user activates the presentation by waving at it. The presentation pauses and the user sees a silhouette of themself. They can select to continue or see the details by their hands.
This project finished but never met with users due to Covid-19.
- Unity 2019 used for this project with LWRP settings.
- Azure Kinect DK camera used as depth camera
- Acure Kinect DK Sensor SDK used to capture the depth video to create silhouette image
- Acure Kinect DK Body Tracking SDK used to capture key points to be able to use gestures as controller
- Created a custom shader for the human silhouette which process depth and IR images to create the body outline which colors can be edited from UI.